
Read more about system accessibility settings.Īccessibility Report supported by VSC Rating Board, PlayabilityInitiative IOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games. Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
#HALO GAMES FOR MAC SOFTWARE#
Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. Some, like colour correction, work with games.
#HALO GAMES FOR MAC WINDOWS#
Windows has extensive accessibility features. In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:Īndroid has accessibility settings including ways to navigate and interact, although not all games support this. If you want to play Halo, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility: Similar Games With More Accessibility Features for Audio Visual Depiction of Directional Audio: Indication on-screen with arrows, icons, located colour splashes and the like, to show where directional audio for damage, footsteps, environmental or way-finding sounds are coming from. This mirrors audio indicators of progress in the game with a corresponding visual indication. Visual Cues for Audio Events: Text or other visual indicators of audio events. This enables you to tailor the most important sound levels to ensure you can hear them. Adjustable AudioĬustomise Audio Levels: Control volume levels of specific events and elements in the game. We've documented 3 accessibility features for Audio in Halo which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see. If you want to play Halo, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility: Similar Games With More Accessibility Features for Controls SensitivityĪdjust Mouse/Stick Sensitivity, Deadzones and Thresholds: Adjust how sensitive mouse/stick controls are and the related deadzones and thresholds. Vibration Optional: Controller vibration not used in the game or you can disable it. This is in addition to the movement stick/button which is not considered a hold for this purpose. Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. Specific button operation required to play This enables you to match your instinctive orientation when looking. Invert X/Y Axis: Can invert the direction required to control looking and aiming. Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings. Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game. Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play. Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer. Remap ControlsĬan customise the controls for the game as follows: Mouse and Keys: Can play with mouse and multiple keys. Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks. We've documented 10 accessibility features for Controls in Halo which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. If you want to play Halo, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility: Similar Games With More Accessibility Features for Reading This means there is no requirement to read the dialogue and narrative text to play the game. Voice ActedĪll Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game.

This means there is no requirement to hear spoken dialogue or narrative to play the game. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.Īll Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game.

Large Clear Subtitles: Subtitles are large and clear, at least 1/20 (46 pixels on 1080 screen) the height of the screen, or can be adjusted to be. The quantity and complexity of reading are at a level that a high school student would appreciate. Moderate Reading: Moderate reading required. We've documented 4 accessibility features for Reading in Halo which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
